Archive for the ‘Everquest II’ Category

EQ2

I got level 67 tonight on my conjurer tonight in EQ2..and am already almost halfway into it. Only three more levels to level 70 (level cap)!

I’ve been having a lot of fun grouping with my guild lately. We’re still really small (and seem to keep shrinking instead of growing), but it’s great to have a guild of people you know and trust rather than 100s of people who don’t even know you.

Since I’m 67, I can wear my class hat now. Gotta love the pointy conj hat :) I’ll post some pictures sometime soon.

I’m looking forward to the expansion in November and the new class: the Fae.

Hmm

I haven’t posted much (or commented much on others’ sites) for the past several months. I don’t feel like going into the various mental and physical health reasons, but I can tell you about one reason.

Everquest II.
I’ve been spending a large amount of my free time playing lately. Since the beginning of May or so, I’ve been one of the two new leaders of the guild I’m in, Order of the Phoenix. I’ve been really enjoying playing the game and chatting/grouping with the other people in the guild.

My main, Faeolyn, is now a level 56 Mystic. My highest alt, Calandra, is now a level 58 Conjuror. Yes, my alt has outleveled my main but I still want Fae to be my main. For those of you who don’t play, the level cap in EQII is at 70 right now. I’m looking forward to finally reaching it.

Everquest II Thoughts

I’m at work with nothing to do so I thought I’d post my thoughts on Everquest II. This is probably only of interest to a few people, so I’m going to cut it.

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SWG and EQII

I was just reading back through the Group Blog I was in for Star Wars Galaxies. What I found most interesting was this post I made on November 6. I’ve been trying to figure out why I stopped playing. Was it because Joe didn’t play much? Did I burnout on the game? Or what?

I still had things to do. I had professions I was working on mastering. I hadn’t been to the geo caves or successfully completed the Death Watch Bunker. I think the problem was with missions. The missions for my level were too easy. I had no risk of dying, with buffs and armor. I could have fought without them. I had done it before and it was much more interesting. But I didn’t just want to kill things, I wanted to get XP to progress in my profession. In order to get a mission that offered good XP and was more of a “challenge” for my level (and often wasn’t much of a challenge), I had to be in a group of 6 or more people (approx.). Since I didn’t want to share the XP by fighting in actual group, this meant joining a solo group. Sometimes solo groups were easily available, but sometimes they weren’t. I started getting frustrated. Mindlessly fighting huurtons and pikets wasn’t much fun. Then they announced the solo group nerf. Previously, solo group missions gave out about 40k credits per mission, on an average. The highest mission I could get for my level was 9k (these were both on Dantooine). There’s a big difference. They changed it so you got a percentage of the mission reward based on the # in the group (so 40k/10 or so = 4k…less than one I could get on my own). It wasn’t so much that I wouldn’t be able to afford to buy anything anymore…the inflated economy would lower eventually, I would hope. Plus I could get discounts from my guild. It was the maintence costs for my harvestors and my houses. I wasn’t selling anything yet to make money that way because I didn’t have a vendor and my products weren’t good enough to sell yet. Pretty much all my money went into my harvestors, collecting things to use to make things. [By the way, I had amassed a decent collection and kind of feel sad that I'll never get to use my meat, flora, etc. ]

And so, I think what I just talked about was the reason. If I could have gotten missions on my own to fight bull rancors, maybe I would have stayed. But I couldn’t and random spawns were very rare. You had to search all over the planet for a non-mission spawn and everyone else was doing that to grind Jedi (actually, they were killing your mission spawns too). It just wasn’t fun. Plus, I don’t think that I should have been able to solo a bull rancor in the first place. Everything just got so unbalanced combat-wise. I didn’t feel like sticking around waiting for the combat rebalance, whenever that’s finished. Maybe I’ll come back then if I hear lots of rave reviews. But I don’t know. Most everyone in my guild has left and it wouldn’t be the same.

Part of why I like Everquest II is that I don’t have that problem. I don’t need a “mission” get to get something for my level. There’s plenty of random spawns and once you start fighting, no one can take it from you because of locked encounters. Sometimes it can be hard finding something I need to kill for a quest because someone else has killed them all, but they respawn eventually. It can be frustrating, because I’m not the most patient person, but I usually just go find something else I need to do. But I can attempt to kill anything I want to. There are access quests for certain areas, but pretty much unless you can do the access quests, you don’t belong in there. I can fight things below my level, at my level, or above my level. And I can do so without having to find a solo group for it or spend 30 minutes running around a planet looking for a spawn that was a challenge, but wouldn’t kick my butt (Nightsisters).

eqII

More Everquest II talk.

Last Friday and Saturday the servers were down, so they gave us three free days of playtime plus two days of increased experience. Those two days were Sunday and Monday. Joe and I took advantage of that (although not as much as we could have).

I’m glad to be playing several different characters because I like seeing the different professions. Between my two mage classes, summoner and sorceror, I like summoner better. I’m not thrilled with having a spider as a pet, but I’m looking forward to having an elemental pet when I hit level 20. My current pet, an Adept 1, is a better fighter than I am. He can take on yellows fine on his own and kill them fairly fast, which I die if I try to take one on my own (like when I get attacked before I had a chance to call my pet). Summoner is a good soloing class, but it’s not that useful in groups (at my level). Once I hit 20, the pet I get is a wizard type instead of a tank, so that would be more effective in a group. Sorceror is more of a grouping class since it doesn’t do well at soloing, but I don’t have too many cool spells yet since I’m only level 13. Once I get 20, I can buy a cat familiar spell.

I’m also playing a scout class, predator. I was surprised at how much I liked playing a scout. You get a sneak ability, which allows to be hidden from aggressive mobs. Some other classes get an invisibility spell at higher levels, but there’s a difference between hidden and invisible (although I haven’t experienced since I don’t have invisibilty yet on any of my mages). You can also duel-wield weapons. Right now I’m using a whip and an axe. I’m definately making my other character, Efalia, a scout class. A rogue actually. I even looted an adept 1 spell the other day playing Calandra that she can use.

I decided to make Auriella an alchemist instead of a sage because she likes chemistry. Calandra will now be the sage. Calla is going to be a carpenter since she likes wood-working. I’ll have to give my inks and quills I make to one of Joe’s characters, who will have to meet Calandra in the middle between Qeynos and Freeport so she can write spells for her and Auriella. Joe and I need to make one character a jeweler so we can make the runes for scout upgrades. He has one character that’s an outfitter which we need for the spikes for the rune. I really wish you could trade items between cities in your shared bank slots.

An update on my characters:
Auriella, evil half-elf
Level 13 Sorceror -> Wizard
Level 12 Scholar -> Alchemist

Calla, evil Kerran
Level 13 Predator ->Assassin
Level 7 Artisan -> Carpenter

Calandra, good high-elf
Level 16 Summoner -> Conjurer
Level 8 Artisan -> Sage

Efalia, good gnome
still haven’t played

EQII

Joe and I are still playing Everquest II, although not everyday like we used to play Star Wars Galaxies. Mainly because we like to play together and we can’t three days of the week. For the past few weeks we had been playing our good characters (mine was Calandra, the Summoner). Saturday around midnight we decided to start playing new characters and ended up playing till 4 am. I created a gnome called Efalia, but decided to play on a character I created previously, a Kerran called Calla.

calla

efalia

I’m wishing now that there were more than 4 characters. I love that you can have all 4 on the same server, but there’s still other subclasses I’d like to try out.

Here’s my current character stats:
Auriella, the half elf (Evil)
Level 12 Sorceror heading towards Wizard
Level 11 Scholar heading towards Sage

Calandra, the high elf (Good)
Level 14 Summoner heading towards Conjurer
Level 8 Artisan heading towards Alchemist

Calla, the Kerran (Evil)
Level 10 Predator heading towards Assassin
Level 3 Artisan heading towards unknown

Efalia the gnome (Good)
Level 2 Commoner heading towards Scout, then Swashbuckler probably
No Artisan yet